Motive Data
Motive Data refers to a person's built in motive fields, which drive the "Greening" gameplay of the Sims series. There are 16 in total, and each can be accessed by SimAntics via a Scope. Note: The ID table below can also be used when referring to object advertisement data.
id | name | notes |
---|---|---|
0 | HappyLife | A footprint of how happy this sim has been their entire life. Used? |
1 | HappyWeek | |
2 | HappyDay | |
3 | Mood | -100 to 100. Is a function of the main motives below, calculated by game. (Not SimAntics!) |
4 | _UnusedPhysical | Unused. Is a holdover from early development. |
5 | Energy | -100 to 100. |
6 | Comfort | -100 to 100. |
7 | Hunger | -100 to 100. |
8 | Hygeine | -100 to 100. |
9 | Bladder | -100 to 100. |
10 | _UnusedMental | Unused. |
11 | Sleep state | 0 when awake, negative when asleep. Bed sets to -40. |
12 | _UnusedStress | Unused. |
13 | Room | -100 to 100. |
14 | Social | -100 to 100. |
15 | Fun | -100 to 100. |
page revision: 0, last edited: 18 Feb 2014 19:25