Motive Data

Motive Data refers to a person's built in motive fields, which drive the "Greening" gameplay of the Sims series. There are 16 in total, and each can be accessed by SimAntics via a Scope. Note: The ID table below can also be used when referring to object advertisement data.

id name notes
0 HappyLife A footprint of how happy this sim has been their entire life. Used?
1 HappyWeek
2 HappyDay
3 Mood -100 to 100. Is a function of the main motives below, calculated by game. (Not SimAntics!)
4 _UnusedPhysical Unused. Is a holdover from early development.
5 Energy -100 to 100.
6 Comfort -100 to 100.
7 Hunger -100 to 100.
8 Hygeine -100 to 100.
9 Bladder -100 to 100.
10 _UnusedMental Unused.
11 Sleep state 0 when awake, negative when asleep. Bed sets to -40.
12 _UnusedStress Unused.
13 Room -100 to 100.
14 Social -100 to 100.
15 Fun -100 to 100.
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